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Information

This script removes default spawning NPCs (such as civilians, vehicles, and animals) from the game world and
allows you to place custom NPCs at specific locations with text displayed above their heads.
The script offers high flexibility through configuration settings and JSON files for defining NPCs.

Functions

  • Removes default spawning NPCs from the game world, including civilians, vehicles, and animals.
  • Allows placement of custom NPCs at specific locations.
  • Displays customizable text above NPCs’ heads, useful for greetings, instructions, or dialogue.
  • Highly flexible through extensive configuration options:
    • Settings can be defined via JSON files.
    • NPC locations and attributes are easily adjustable in configuration files.
    • NPCs can be controlled by coordinates and specific triggers (e.g., player proximity).
  • Optimized performance handling to maintain game performance even with multiple NPCs.
  • Supports custom animations and interactions to create more dynamic NPC behavior.
  • Ideal for RP servers and custom scenarios, where a unique cityscape and specific NPC interactions are desired.

Important

The version check will not take place unless the Grew Versionchecker is installed.
Without this script, outdated scripts may run unnoticed, increasing the risk of issues in the network.

2,75€ (+VAT)
To the store

Current Version

v2.1.3

Requirements

Look here Requirements

License

This script is licensed under Grew Solutions Network Script License. For more information, please refer to the LICENSE-file.