Config
Config.lua
Config = {}
-- DefaultSettings Config.Locale = 'en' -- Select your language. Default: en Config.CheckVersion = true -- This setting determines whether the script's version is checked. Grew_Versionchecker is required Config.KeyControle = 38 -- Default: 38 (E)
-- Blip and NPCs Config.NPCsDefaultType = 4 -- Default NPC type (e.g., for behavior or appearance of NPCs) Config.EnableBlips = true -- Enable blips on the map (shows NPC locations) Config.InteractionRadius = 2 -- Radius within which players can interact with NPCs Config.DrawRange = 6 -- Distance at which the NPC and blip are visible Config.Enable3DText = true -- Display 3D text above NPCs (e.g., interaction hints)
-- Create NPCs Config.NPCS = { { id = 'ambulance_entry', -- Unique ID of the NPC (used for reference or functions) model = "s_m_m_scientist_01", -- NPC model (https://docs.fivem.net/docs/game-references/ped-models/) type = nil, -- NPC type (if specific behavior types are defined) pos = vector3(299.2581, -584.6854, 42.2608), -- NPC's position in the game head = 64.4316, -- NPC's facing direction (rotation) title = nil, -- NPC's title (default: 'blip_name' from en.lua) helpnotification = nil, -- Interaction hint (default: 'help_notification' or 'help_notification_3D') blipsetting = { enable = true, -- Enable the blip (default: true) sprite = nil, -- Icon for the blip (default: 366) display = nil, -- Blip display mode (default: 2 - https://docs.fivem.net/docs/game-references/blips) color = nil, -- Blip color (default: 38 - https://docs.fivem.net/docs/game-references/blips/#blip-colors) scale = nil, -- Blip size (default: 1) }, buysettings = { enable = true, -- Enable purchasing cost = 500, -- Cost for the interaction EnableAccounts = {'money', 'bank'}, -- Accepted payment methods } }, [...] }NPC Default PedTypes
I have included the list from the link mentioned above for your reference.
The most recent update I have for this information is from 01.11.2024.
enum ePedType { PED_TYPE_PLAYER_0 = 0, PED_TYPE_PLAYER_1 = 1, PED_TYPE_NETWORK_PLAYER = 2, PED_TYPE_PLAYER_2 = 3, PED_TYPE_CIVMALE = 4, PED_TYPE_CIVFEMALE = 5, PED_TYPE_COP = 6, PED_TYPE_GANG_ALBANIAN = 7, PED_TYPE_GANG_BIKER_1 = 8, PED_TYPE_GANG_BIKER_2 = 9, PED_TYPE_GANG_ITALIAN = 10, PED_TYPE_GANG_RUSSIAN = 11, PED_TYPE_GANG_RUSSIAN_2 = 12, PED_TYPE_GANG_IRISH = 13, PED_TYPE_GANG_JAMAICAN = 14, PED_TYPE_GANG_AFRICAN_AMERICAN = 15, PED_TYPE_GANG_KOREAN = 16, PED_TYPE_GANG_CHINESE_JAPANESE = 17, PED_TYPE_GANG_PUERTO_RICAN = 18, PED_TYPE_DEALER = 19, PED_TYPE_MEDIC = 20, PED_TYPE_FIREMAN = 21, PED_TYPE_CRIMINAL = 22, PED_TYPE_BUM = 23, PED_TYPE_PROSTITUTE = 24, PED_TYPE_SPECIAL = 25, PED_TYPE_MISSION = 26, PED_TYPE_SWAT = 27, PED_TYPE_ANIMAL = 28, PED_TYPE_ARMY = 29};